LeagueSmart is Live
The LeagueSmart release was a very gradual one, just the way I like it. To be honest notifying thousands of people all at once about a new application is a little of the stressful side. Many tests can been written trying to ensure the app is as close to bug free as possible, but having an application with zero bugs is only possible in dreamland. That is what is nice about releasing something gradually. Bugs are bound to show up once different people start using the application in a much different way then you anticipated, and they did just that for me. Luckily they were fairly small issues and were able to be fixed quickly.
The release of LeagueSmart took about a week. I gradually notified groups (~400) of current SoftballSmart users on a daily basis, which allowed for any errors that were discovered to be fixed before most people saw them. I found doing it this way greatly reduced the tension build up when you are tailing the log files and the hits begin to come in.
If you are in charge of managing a league of any kind please check out LeagueSmart, and any feedback is always appreciated.
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